TOOLS:          Maya /Unity /Substance Painter /Substance Designer/ Photoshop / After Effects

TIME:             3 weeks


ROLE:            3D/VFX/UI Artist

PLATFORM:  Oculus Rift

Mech Arena is a two-player VR combat game.  Guests stand in a cage-shaped aircraft that follows each robot. With the controlling panel on the platform, guests can make their robots attack, defend, and avoid traps on the ground.

Contributions: Modeled and Textured the whole game environment using Maya, Substance Designer/Painter, Photoshop.

                          Co-modeled the Robots with another artist and texture them.

                          Set the effect of the billboards and the console.

                          Design the intro and play mode UI interface.

                          Set the environment in Unity.