Due to the NDA agreement I signed with Universal Creative, only partial information could be displayed here.
I successfully filed a patent "Interactive Pepper’s Ghost Effect System and Method" while I worked there.
Click below to see details of this Patent.
I joined the Universal Creative at the Orlando headquarter from August 2019 till December 2019 for an Advanced Technology Interactives internship.
During the internship, I worked on the advanced technology side of theme park development on some ongoing projects and future attractions.
The activities of my contribution include:
Worked with the Research and Development department to design and prototype real-time interactives and applications that combined physical computing device and software network for advanced technology within entertainment;
Developed and prototyped interactives with artist's assets on multiple Mixed Reality headsets using Unity;
Universal Orlando Resort™ Halloween Horror Nights
Prototyped AI gaming experiences using recognition machine learning techniques;
Create UI guidline for the Universal Orlando Resort™ App
Designed and prototyped UX and UI of mobile and digital gaming products for guest-facing experiences for Super Nintendo World Japan with other designers;
Parsed rogue data into formulated JSON files and transferred them into different formats of byte arrays for data processing using Python;
Fixed Android build applications bugs;
Assisted in presenting interactive physical demo and pitch for future land attractions;
Assisted building internal asset tracking system;
Assisted handling 200+ guests playtesting for future rides;